Bonjour! My name is Gabriel Vignola – a Québécois currently based out of Toronto, Ontario.

I am a creative, driven, 3D artist who specializes in modeling and texturing. I see the world in polygons and vertices and nothing excites me more than getting rid of those mischievous n-gons! I have a proven ability to conceptualize, design, and produce game art assets.

As an avid gamer, I am driven to create epic games for people who will love to play them as much as I do. And as a detail-oriented artist, I am passionate about building worlds and adventures beyond players’ wildest imaginations.

I completed my Diploma in Video Game Design and Animation at the Toronto Film School (TFS) in Toronto, Ontario. At TFS, I was able to study under industry professionals such as Christopher Turner and Rob Elsworthy. Prior to TFS, I was training as an Officer Cadet at the Royal Military College of Canada in Kingston, Ontario.  

On a personal note, I enjoy trying out new video games (who would have guessed), being outdoors, reading fantasy fiction, binge watching the latest animes, and riding Harley Davidson motorcycles.

I am currently seeking opportunities to expand my skills as a 3D artist and am always open to meeting new people, so please don’t hesitate to reach out!

December 2018: Showcasing our game,  Last Drive  (2018), with a big smile!

December 2018: Showcasing our game, Last Drive (2018), with a big smile!




  • 3D Modeling

  • Texturing

  • UV Mapping

  • Baking

  • Retopology

  • Environment Modeling

  • Asset Modeling

  • Vehicle Modeling


software knowledge


  • 3ds Max (2018)

  • Substance Painter (v.2018.3.0)

  • Substance Designer (v.2018.3.0)

  • Adobe Photoshop (2018)

  • Marmoset Toolbag 3


  • ZBrush (2018 4R8)

  • Maya (2018)

  • Marvelous Design (2018)

  • Adobe Illustator (2018)

  • Adobe After Effects (2018)

game engines

  • Unreal Engine 4 (v4.20.3)

  • Unity 3D (v.2018.3.2f1)

  • Construct 2 (2018)


Demo Reel 2018