Bonjour! My name is Gabriel Vignola – a Québécois currently based out of Toronto, Ontario.
I am a creative, driven, 3D artist who specializes in modeling and texturing. I see the world in polygons and vertices and nothing excites me more than getting rid of those mischievous n-gons! I have a proven ability to conceptualize, design, and produce game art assets.
As an avid gamer, I am driven to create epic games for people who will love to play them as much as I do. And as a detail-oriented artist, I am passionate about building worlds and adventures beyond players’ wildest imaginations.
I completed my Diploma in Video Game Design and Animation at the Toronto Film School (TFS) in Toronto, Ontario. At TFS, I was able to study under industry professionals such as Christopher Turner and Rob Elsworthy. Prior to TFS, I was training as an Officer Cadet at the Royal Military College of Canada in Kingston, Ontario.
On a personal note, I enjoy trying out new video games (who would have guessed), being outdoors, reading fantasy fiction, binge watching the latest animes, and riding Harley Davidson motorcycles.
I am currently seeking opportunities to expand my skills as a 3D artist and am always open to meeting new people, so please don’t hesitate to reach out!
3ds Max (2018)
Substance Painter (v.2018.3.0)
Substance Designer (v.2018.3.0)
Adobe Photoshop (2018)
Marmoset Toolbag 3
ZBrush (2018 4R8)
Marvelous Design (2018)
Adobe Illustator (2018)
Adobe After Effects (2018)
Unreal Engine 4 (v4.20.3)
Unity 3D (v.2018.3.2f1)
Construct 2 (2018)